Wednesday, April 2, 2014

Do you have what it takes?

So I guess the appropriate place to start any journey is with a bit of a self assessment. I mean before tackling any great feat, you should have an idea of where you're at and where you want to be. That's like training 101. At least that's what gym coaches say...

I've been trying to conjure up a strategic road map plotting the easiest course possible to success. I'm fortunate; I do possess some minimal knowledge of fighting games, as well as I'm no stranger to the competitive environment. I would consider those positives. On the other hand, I've probably got the worst execution imaginable. To help conquer this step I've decided to list some positives and negatives I've come up with. They are as follows:

Positives:

  • I have experience playing fighting games. I understand game mechanics and terminology. 
  • I'm patient (this could be also be a negative)
  • I'm comfortable asking others for help
Negatives:

  • EXECUTION: (seriously, it's awful)
  • Reaction skills are sub-par: Kuroppi recently pointed out that I use standing short/forward as an anti-air far too often. I agreed with him and then explained that I can't DP on reaction to jump in's. Partly because I can't execute DP's consistently (see above) and partly because I don't process the fact that I need to DP until I've been hit in the face by something.  
  • Visual impairments: This is an interesting environmental variable. I struggle to see things on certain stages. Generally one's with high contrasting colors. Fei Long's stage immediately comes to mind, but also Boxers stage and a few others. My brain focuses on the the background and not the foreground where the action is. 
  • Visual impairments II': I actually cannot see Ken's fireball sometimes. I thought this was specific to Emulators/GGPO at first, but it's happened when playing in arcades and even the redrawn sprites in HDRemix. I think it is actually designed to disappear on some frames, and perhaps that's when my brain is processing the image. Does anyone else experience this? 
  • Spacing: While I understand this concept from other games, I seem to have trouble applying it to ST. I never know when I'm in range or out of range for things. I'm also afraid to walk in between recovery frames (of an opponents whiffed move) to throw or punish or gain ground. 
  • Time: Always a factor in life. I barely have any time to play, or practice or learn. Therefore, I must make the most of the time I do dedicate. 


Match-ups I'm comfortable with:

  • Sagat
  • Zangief
  • Boxer
  • Ryu
  • DeeJay
Match-ups I'm fair with:

  • Honda
  • Dictator
  • T.Hawk
  • Cammy
  • Guile
Match-ups I'm uncomfortable with:

  • Ken (invisible fireball??)
  • Blanka
  • Fei Long (sometimes)
  • Dhalsim
Match-ups that make me want to cry:

  • CLAW!!! 
  • Chun-Li

With 2 OLD 2 FURIOUS: CE just around the corner I could really use some help with spacing/reaction/character match-ups. If anyone out there has any tips, or is willing to type-tutor me via GGPO, please let me know. 

-Faka

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